Navy marines osa system shock 28/23/2023 ![]() I personally think the game should have paused when the menus were open though. Not hard to give it a quick tap and spin around for a quick smack to keep the zombies off you. The game was made with a badly designed engine for a game that wasn't even properly finished when it was forced out the door and it's well known among any late nineties computer gamer that any game from eidos needs to be patched at least twice before it will be fun. If you had gotten those the stuff you mentioned like enemies appearing in front of you, the wrench occasionally not working, and actually pretty much all of your major gripes would have been solved. I'm just talking about the couple of patches that came out in the year the game was released. You quit before the plot even got started! Also you are obviously playing an unpatched version, and I'm not even talking about the unofficial later patches that improve the graphics and add things to the game. Time and time again you quit games much too early. The bad things in System Shock 2 outnumber the good by far. I'm officially authorizing you to stop playing at that point, if you want to. I played for a couple more hours and was unimaginably bored by the time I got to Polito because I had pretty everything I was ever going to have. You know, come to think of it, I had more fun collecting and hoarding the stuff than I did actually defeating enemies or completing the objectives. Every time the game cheats me out of a victory, my instincts tell me to quickload, and I know I shouldn't be doing that. Sometimes they just appear out of thin air right in front of you. Stuff gets stuck in walls, your wrench sometimes refuses to work and enemies respawn in places where they really ought not to be able to. The rules of the game seem to work against you in odd ways. Too bad for you, it's keyboard and mouse controlled. It soon becomes clear that you're playing as a guy who literally has a computer jammed in his face. You can't just whip out a power whenever you feel like it either you've gotta equip the Psi-Amp first. You can bind individual powers or tiers of powers to keys. Shooting is awkward, dodging is awkward, the interface is awkward. If there's one thing you should know about System Shock 2 it's that the game makes everything as awkward as it can possibly be. They're all very weak, sneaky, hidey guys, as it should be. None of the guys are combat guys, really. PSI guy isn't really a combat guy though. New players might want to play on Normal and be a PSI guy so they can use their PSI points at all it's a lot easier to turn PSI guy into a hacker than it is to turn Navy guy into a PSI user. The ability to use Cryokinesis is very useful against cameras and PSI guy can get healing pretty quickly. To unlock the freeze ball power (the first PSI attack) for the Navy guy, I'd have to spend every stat point I'd earned so far. characters there's a big stat point cost to allow you to use PSI powers at all and then you need to buy each PSI power on top of that. PSI guy has to buy the ability to use guns, so if you want to use the ammo you're finding, you'll have to wait for powers even longer.įor non O.S.A. All of the best tricks are incredibly expensive in terms of stat points so you'll have to sit tight, buy nothing and wrench everything before you can become a mega wizard. PSI points don't recharge so they're another finite resource. PSI guy starts with a freeze ball power but that doesn't mean he can go blasting it all over the place. There's not a lot of difference between PSI guy and Navy guy on Normal difficulty.
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